Malta / London / Bucharest / Timisoara
Our client's mission is to build quality gaming products that inspire, innovate and entertain – always placing the players, partners and people at the heart of everything.
Bachelor’s degree in Computer Science or Software Engineering.
Proficiency in C++ and other programming languages such as Python or C.
Good OOP knowledge.
Fluency in English (written and spoken).
Experience with distributed version-control systems such as GIT.
Experience with build automation tools such as Make or CMake.
Experience with code debugging tools such as DGB and valgrind.
Experience with Google test framework (optional).
Good XML / JSON knowledge (optional).
Ability to solve problems creatively and effectively.
Good teamwork and communication skills.
The ability to work under pressure and meet deadlines.
Constructing the game base engine, as well as its back-end services.
Following the entire game life-cycle, from specs to shipping product.
Developing own volume test applications for math model validation.
Creating game quality unit tests.
Translating ideas into efficient code.
Maintaining code and fixing game bugs.